﻿using ZeldoEngineDrawable.Maps;
using ZeldoEngineObjects.Maps;

namespace ZeldoEngine.Game.Maps
{
    public partial class Map
    {
        public MapModel Model { get; set; }
        private MapDrawable View;

        public Map()
        {
            this.View = new MapDrawable();
        }

        public int Width
        {
            get { if (this.Model != null) { return this.Model.Width; } return 0; }
        }

        public int Height
        {
            get { if (this.Model != null) { return this.Model.Height; } return 0; }
        }
    }
}
